- Level one green – 8+ HCP and 5+ cards suit
- Level one red – 8+ HCP and 5+ cards suit
- Level two green – 8+ HCP and 5+ cards suit
- Level two red – 11+ HCP and 5+ cards suit (good)
- After 1NT – defence to NT
4 cards overcalls – only with opening hand (best 13+ HCP)
Weak Jump Overcalls – 6 cards at level One and 7 cards at level three. Responses:
| Response | Meaning |
|---|---|
| A simple raise | Shows 3 or 4-card support and approximately 6-13 points (insufficient values for a game contract). It is preemptive and completely non-forcing. |
| A jump raise | Usually shows a weak, preemptive hand (with at least 4-card support). It is also common to make a 4 / jump raise with 5-card support regardless of strength. However, a major suit jump raise may also be made by a strong hand that believes the game contract will succeed. |
| A new suit | Natural and non-forcing, typically showing a 6-card suit and denying support for partner’s suit. |
| 2NT | Ogust |
| A cuebid of an opposing suit | Usually played as a forcing raise with interest in game. With a minimum hand, overcaller can rebid his suit at the cheapest level. With a strong hand, overcaller can bid game or a side suit ace or king. |
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jump raise with 5-card support regardless of strength. However, a major suit jump raise may also be made by a strong hand that believes the game contract will succeed.