Overcalls

  • Level one green – 8+ HCP and 5+ cards suit
  • Level one red – 8+ HCP and 5+ cards suit
  • Level two green – 8+ HCP and 5+ cards suit
  • Level two red – 11+ HCP and 5+ cards suit (good)
  • After 1NT – defence to NT

4 cards overcalls – only with opening hand (best 13+ HCP)

Weak Jump Overcalls – 6 cards at level One and 7 cards at level three. Responses:

ResponseMeaning
A simple raiseShows 3 or 4-card support and approximately 6-13 points (insufficient values for a game contract). It is preemptive and completely non-forcing.
A jump raiseUsually shows a weak, preemptive hand (with at least 4-card support). It is also common to make a 4/ jump raise with 5-card support regardless of strength. However, a major suit jump raise may also be made by a strong hand that believes the game contract will succeed.
A new suitNatural and non-forcing, typically showing a 6-card suit and denying support for partner’s suit.
2NTOgust
A cuebid of an opposing suitUsually played as a forcing raise with interest in game. With a minimum hand, overcaller can rebid his suit at the cheapest level. With a strong hand, overcaller can bid game or a side suit ace or king.